Unique 5 slots Not modelled
OVERDRAW
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
What it does
Its effect lives in code this project has not decoded, so only the in-game text is shown.
Implemented in BP_Item_Bow, which was exported without Blueprint bytecode.
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 2.
Raw record
Show the extracted row
{
"id": "jokerOverDraw",
"value": 2,
"rarity": "unique",
"requiredAmountSlots": 5,
"maxAvailable": 1,
"buyPrice": 1200,
"sellPrice": 600,
"associatedChallenge": "challengeLvl30ItemBow",
"availableOnItems": [
"itemBow"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item.
How to get it
- Bought in the joker shop
- Only drops with more than one player
- Can be dropped and passed to a teammate
- Unlocked by the challenge Reach level 30 with the Bow (30 required)